game-4
Original: game-4 on Saturday Morning Breakfast Cereal
Transcript
Panel 1:
A smiling person with short graying hair, in a teal shirt, stands at a whiteboard gesturing toward a hand-drawn flowchart diagram. The diagram is a tall, leaf/diamond-shaped network of nodes connected by arrows, resembling a branching game path.
Person: "PLAYERS ACT AS IF THERE ARE MEANINGFUL UPS AND DOWNS, BUT THE OUTCOME OF THE GAME IS SET BEFORE THE FIRST CARD IS TURNED."
Caption (below panel): In a Game Theory breakthrough, Professor Edwards discovers that human life can be perfectly modeled by Candyland.
Votey:
A simply-drawn smiling man's face.
Man: "THE OTHER THING IS THAT IT SUCKS!"
A smiling person with short graying hair, in a teal shirt, stands at a whiteboard gesturing toward a hand-drawn flowchart diagram. The diagram is a tall, leaf/diamond-shaped network of nodes connected by arrows, resembling a branching game path.
Person: "PLAYERS ACT AS IF THERE ARE MEANINGFUL UPS AND DOWNS, BUT THE OUTCOME OF THE GAME IS SET BEFORE THE FIRST CARD IS TURNED."
Caption (below panel): In a Game Theory breakthrough, Professor Edwards discovers that human life can be perfectly modeled by Candyland.
Votey:
A simply-drawn smiling man's face.
Man: "THE OTHER THING IS THAT IT SUCKS!"
Alt text
A smiling person with short graying hair in a teal shirt gestures at a whiteboard showing a tall, leaf-shaped flowchart of nodes joined by arrows, like a branching board-game path. They say: "Players act as if there are meaningful ups and downs, but the outcome of the game is set before the first card is turned." A caption reads: "In a Game Theory breakthrough, Professor Edwards discovers that human life can be perfectly modeled by Candyland." The joke: life, like the children's card game Candyland, is predetermined by the deck order with no real player choice. Votey (aftercomic): a simply drawn smiling man's face adds, "The other thing is that it sucks!"
Transcribed by Claude Opus 4.8.